On Tue, 6 Mar 2001 09:38:53 -0700, Wilkinson, Mike wrote:

>Actually, I've been reading this thread with interest as well. I'm
>attempting to do something similar with POE. The biggest problem for me is
>that I'm from an EE background, where state machines are defined more by the
>transitions than what a state contains, and this appears to be more the
>other way around.

There seem to be two flavors of state machine: ones that produce output
for each transition (http://hissa.nist.gov/dads/HTML/mealyMachine.html)
and ones that do the same for each state
(http://hissa.nist.gov/dads/HTML/mooreMachine.html).

Have you looked at POE::NFA?  It's an imperfect attempt at a classical
nondeterministic state machine.  At its worst, it shows that POE::Kernel
can drive different kinds of state machines.

-- Rocco Caputo / [EMAIL PROTECTED] / poe.perl.org / poe.sourceforge.net


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