[EMAIL PROTECTED] writes: > So here is the log for the build with VS 2005 enterprise. If you use the > free version from the ms website, it does not contain the windows header > files necessary. >
I give it also a try on visual c++ express this week end, the only header file that was missing was in cal3d and optionnal (afx*.h in cal3d.rc iirc). > I saw some errors in the build log - i dont know if they are expected or new > errors as a result of 2005. Can someone review the log for me? > > Error 56 error C4335: Mac file format detected: please convert the > source file to either DOS or UNIX format > c:\pok3d_dev\underware\nprofile\include\nprofile\export.h 1 This error can be fixed by converted export.h to unix format. > Error 211 error C2664: 'std::_Vector_iterator<_Ty,_Alloc> > std::vector<_Ty>::erase(std::_Vector_iterator<_Ty,_Alloc>)' : cannot convert > parameter 1 from 'MAFImageLayersFlatten::Layer *__w64 ' to > 'std::_Vector_iterator<_Ty,_Alloc>' > c:\pok3d_dev\underware\underware\include\maf\imglayers_flatten.h 67 > > Error 420 error C2664: 'std::basic_string<_Elem,_Traits,_Ax> > &std::basic_string<_Elem,_Traits,_Ax>::erase(__w64 unsigned int,__w64 > unsigned int)' : cannot convert parameter 1 from 'char *__w64 ' to '__w64 > unsigned int' > c:\pok3d_dev\underware\crashreport_sender\crashreport_sender.cpp 147 > This error is due to different in stl tolerance with erase() function parameters between visual studio 7 and 2005. > Error 419 error C2065: 'i' : undeclared identifier > c:\pok3d_dev\underware\crashreport_sender\crashreport_sender.cpp 45 > This error is due to different scoping rules between visual studio 7 and 2005. > Error 293 fatal error C1189: #error : You have included some C++/C > library header files with _DEBUG defined and some with _DEBUG not defined. > This will not work correctly. Please have _DEBUG set or clear consistently. > c:\program files\microsoft visual studio 8\vc\include\use_ansi.h > 49 > Error 356 error PRJ0019: A tool returned an error code from "Performing > Post-Build Event..." Cal3D > Error 221 error C3859: virtual memory range for PCH exceeded; please > recompile with a command line option of '-Zm111' or greater C:\Program > Files\Microsoft Visual Studio 8\VC\include\vector 69 These errors are related to vcproj file and could be fixed by a few tweak. > Error 212 fatal error LNK1104: cannot open file > '.\visualstudio\maf\debug\libmaf.lib' libucal3d These errors are a chain reaction of the previous one, once the previous errors are fixed, all the library will be generated and the link error will fly away. > Now that the build is complete, how do I run the instance that i just built? > You wil be able to run the instance by pressing F5 once the previous errors are fixed. > Also is there a "make clean" or equivalent, or should I just wipe the > directories and start over to start a new build? > Using the "Clean all" button of visual studio should be a click-click "make clean" equivalent. > I dont think updating the documentation will be bad - just have to figure > out a way to build with a free tool. > I will be happy to review and apply your patches. Hope that helps. -- bou ^ _______________________________________________ Pokersource-users mailing list [email protected] https://mail.gna.org/listinfo/pokersource-users
