Kiko Piris <[EMAIL PROTECTED]> writes:
> On 05/11/2007 at 22:30 +0100, Loic Dachary wrote:
>
>> Only in source code, unfortunately. It's a bit tricky because you
>> need to create a python file that implements the rake policy. This
>> file is arbitrary python code, which is good for flexibility. It's
>> inconvenient for non-developers because it's not easy to tweak.
>>
>> If you're decide to experiment with it, I can outline how it works.
>>
>> Are you game ?-)
>
> OK, I could try it. I might even succeed if the code to program it’s not
> too complicated :)
>
> If not, it’s not a big deal. I set up the server just for fun and to be
> able to play some friendly games.
>
> Trying to set this up could be part of the fun :)
Try this:
$ cat /etc/poker-network/pokerrake.py
class PokerRake:
def __init__(self, game):
pass
def getRake(self, game):
return 0
get_rake_instance = lambda game: PokerRake(game)
you'll have a zero rake game.
The idea is that poker-network will override the default class with
the get_rake_instance variable loaded from the first pokerrake.py file
found in the search path (space separated path in the <path> element
of poker.server.xml).
Let me know if that works.
Of course you could try more fancy rake structures based on the
game argument. The game argument is a poker-engine instance that
fully describes the state of the game.
Cheers,
--
+33 1 76 60 72 81 Loic Dachary mailto:[EMAIL PROTECTED]
http://dachary.org/loic/gpg.txt sip:[EMAIL PROTECTED]
Latitude: 48.86962325498033 Longitude: 2.3623046278953552
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