"Ian Fellows" <[EMAIL PROTECTED]> writes:

> Loic,
>
>       I apologize for my ignorance. I don't think that the bot that I used

    No need to apologize : it's a common misunderstanding.

> last year linked up to any GNU GPL code, but I'll have to check, as it was
> written very last minute. So, just so I understand correctly... It would be
> legal to create a bot, and log onto servers to play it, but illegal to
> submit one to a competition where it plays locally on a set of machines.

    Something along these lines, yes. 

>       I have written a some C++ headers which do a couple higher level hand
> analyses, and rely on pokerlib's handRank. If I were to write a much slower
> handRank, so that the headers could either be linked to pokerlib, or stand
> alone, what license would you recommend it be released with? I'd like people
> to be able to use it for academic purposes, but otherwise have the same
> restrictions/freedoms as GNU GPL.
  
    I'm not sure to understand the question. Could you send us the URL of
the software in question ? I'd like to use it. And I'm extremely curious
about all poker related code. 

> Thuerriedl,
>
>       That's me, and thank you. I really wanted the bot to be names
> INOT (In The Nick Of Time), but I didn't have the time to change the
> name, because it was completed, well... in the nick of time. I don't
> think that they discarded hand evaluation, just duplicated the
> functionality of the library.
>
>       The approaches you can take to build a bot really depend on
> your time and skill level. Right now it looks like there will be a
> heads-up limit, heads-up no-limit, and a 3-player competition. This
> is still being discussed at
> http://aicml-poker.cs.ualberta.ca/bb/index.php l-p: poker. Which
> competition is best depends on what type of bot you have in mind. If
> you are planning on making a rules based bot (i.e. Using your
> knowledge of poker to hand code what actions should be taken, and
> when) then I would not recommend heads-up limit. In fact, I'd only
> recommend heads-up limit if you are making something based on
> psuedo-equalibrium solutions. Last years no-limit winner was (to the
> best of my knowledge) a game theory inspired rules based bot.  Can a
> psuedo-equalibrium bot beat that given the huge game space involved?
> I don't know, but we'll find out. 3-player is an open problem. There
> is currently no program in existence (to my knowledge) that plays a
> mediocre game of 3-player hold'em. The nice convergence properties
> that allow for psuedo-equalibrium solutions in two player games
> break down in three players. They might still work, but we don't
> know. The vastly bigger game space also poses a problem. If a pure
> equilibrium approach doesn't work, a combination rules and
> equilibrium might be the best. there are also other strategies such
> as Bayesian reasoning (monash and others), neural networks (POKI),
> and Monte Carlo simulation (poki) which may turn out to be gold.
> Good luck!!

  Are there any bots implementation published as Free Software ? Or does
every new contestant have to write everything from scratch ? 

  Cheers,

-- 
+33 1 76 60 72 81  Loic Dachary mailto:[EMAIL PROTECTED]
http://dachary.org/loic/gpg.txt sip:[EMAIL PROTECTED]
Latitude: 48.86962325498033 Longitude: 2.3623046278953552

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