As of r4443, I have committed code in poker-network server code to
better inform clients when a tournament break begins and ends. Up until
now, AFAICT, various PacketPokerGameMessage() were the only things that
told the client of this occurrence.
Clients will now receive this packet when a break for a tourney starts:
PacketPokerTableTourneyBreakBegin:
game_id: integer uniquely identifying a game.
resume_time: time that the tourney will resume, in seconds since
1970-01-01 00:00:00 UTC.
And this packet when a break ends:
PacketPokerTableTourneyBreakDone
game_id: integer uniquely identifying a game.
Details and a catalogue of commits are available at: http://ur1.ca/5ce
--
-- bkuhn
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