On Sat, May 15, 2021 at 10:11:51AM +0200, Omar Polo wrote:
> Hello,
> 
> Currently, blender fails to export as GLTF2:
> 
> 07:59:45 | WARNING: Unsupported platform openbsd6, Draco mesh compression is 
> unavailable
> Python: Traceback (most recent call last):
>   File "/usr/local/share/blender/scripts/addons/io_scene_gltf2/__init__.py", 
> line 116, in __init__
>     self.is_draco_available = 
> gltf2_io_draco_compression_extension.dll_exists()
>   File 
> "/usr/local/share/blender/scripts/addons/io_scene_gltf2/io/com/gltf2_io_draco_compression_extension.py",
>  line 62, in dll_exists
>     exists = dll_path().exists()
>   File 
> "/usr/local/share/blender/scripts/addons/io_scene_gltf2/io/com/gltf2_io_draco_compression_extension.py",
>  line 54, in dll_path
>     return path / library_name
> TypeError: unsupported operand type(s) for /: 'NoneType' and 'NoneType'
> 
> This is because of a couple of lookups table per-OS, so simply adding
> "openbsd6" fixes it, even if we don't have this draco compression
> library (AFAICS.)

Is there a way to not be known as openbsd6 ? since we don't really have
major versions.

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