On Sat, May 15, 2021 at 10:11:51AM +0200, Omar Polo wrote: > Hello, > > Currently, blender fails to export as GLTF2: > > 07:59:45 | WARNING: Unsupported platform openbsd6, Draco mesh compression is > unavailable > Python: Traceback (most recent call last): > File "/usr/local/share/blender/scripts/addons/io_scene_gltf2/__init__.py", > line 116, in __init__ > self.is_draco_available = > gltf2_io_draco_compression_extension.dll_exists() > File > "/usr/local/share/blender/scripts/addons/io_scene_gltf2/io/com/gltf2_io_draco_compression_extension.py", > line 62, in dll_exists > exists = dll_path().exists() > File > "/usr/local/share/blender/scripts/addons/io_scene_gltf2/io/com/gltf2_io_draco_compression_extension.py", > line 54, in dll_path > return path / library_name > TypeError: unsupported operand type(s) for /: 'NoneType' and 'NoneType' > > This is because of a couple of lookups table per-OS, so simply adding > "openbsd6" fixes it, even if we don't have this draco compression > library (AFAICS.)
Is there a way to not be known as openbsd6 ? since we don't really have major versions.
