On Sat, May 15, 2021 at 12:27:24PM +0200, Jeremie Courreges-Anglas wrote:
> On Sat, May 15 2021, Marc Espie <[email protected]> wrote:
> > On Sat, May 15, 2021 at 10:45:19AM +0200, Omar Polo wrote:
> >> "openbsd6" comes directly from python' sys.platform. I find that
> >> strange too, but I assume it's for a good reason. Python (and python
> >> porting) is not really my area of expertise.
> >
> > Nope, there's about zero good reason. Oh well, that's python
>
> I know I've had to change some ports to use the
> sys.platform.startswith("openbsd") idiom, indeed it's a bit silly.
>
This would cope well if and when draco is ported to OpenBSD
I'm trying to do the same.
Build & Run tested on amd64.
regards,
Dimitri
Index: Makefile
===================================================================
RCS file: /cvs/ports/graphics/blender/Makefile,v
retrieving revision 1.103
diff -u -p -r1.103 Makefile
--- Makefile 27 Mar 2021 15:15:06 -0000 1.103
+++ Makefile 17 May 2021 06:48:57 -0000
@@ -6,6 +6,7 @@ DPB_PROPERTIES = parallel
COMMENT = 3D creation software
DISTNAME = blender-2.92.0
+REVISION = 0
CATEGORIES = graphics
Index:
patches/patch-release_scripts_addons_io_scene_gltf2_io_com_gltf2_io_draco_compression_extension_py
===================================================================
RCS file:
patches/patch-release_scripts_addons_io_scene_gltf2_io_com_gltf2_io_draco_compression_extension_py
diff -N
patches/patch-release_scripts_addons_io_scene_gltf2_io_com_gltf2_io_draco_compression_extension_py
--- /dev/null 1 Jan 1970 00:00:00 -0000
+++
patches/patch-release_scripts_addons_io_scene_gltf2_io_com_gltf2_io_draco_compression_extension_py
17 May 2021 06:48:57 -0000
@@ -0,0 +1,29 @@
+$OpenBSD$
+
+Fix the GLTF2 exporter crash: even if we don't have the draco
+compression library, avoid path and library_name being None.
+
+Index:
release/scripts/addons/io_scene_gltf2/io/com/gltf2_io_draco_compression_extension.py
+---
release/scripts/addons/io_scene_gltf2/io/com/gltf2_io_draco_compression_extension.py.orig
++++
release/scripts/addons/io_scene_gltf2/io/com/gltf2_io_draco_compression_extension.py
+@@ -46,11 +46,17 @@ def dll_path() -> Path:
+ 'darwin': 'lib{}.dylib'.format(lib_name)
+ }.get(sys.platform)
+
+- if path is None or library_name is None:
+- print_console('WARNING', 'Unsupported platform {}, Draco mesh
compression is unavailable'.format(sys.platform))
++ if sys.platform.startswith('openbsd'):
++ path = blender_root.parent / 'lib'
++ library_name = 'libdraco.so'
+
+- return path / library_name
++ lib_file = sorted(Path(path).glob(library_name + '*'))
+
++ if not lib_file:
++ print_console('WARNING', 'Unsupported platform {}, Draco mesh
compression is unavailable'.format(sys.platform))
++ return path / library_name
++ else:
++ return lib_file[-1]
+
+ def dll_exists(quiet=False) -> bool:
+ """