Hi, Please find attached a port of shockolate, a portable version of the 1994 classic System Shock. While the game was not much of a commercial success, it has been very influential for a whole generation of game designers of the so-called "immersive simulation" genre, sometimes referred to as first-person RPGs. Its heritage can be traced through game series like Thief, Deus Ex, Bioshock, Dishonored, and Prey (2017). At the time, it built on principles established by Ultima Underworld, but in a new setting. You play as a hacker in a futuristic world, on a space station with the task to deal with an A.I. adversary.
Among games released at the time, there are probably very few with a comparable influence on future video game design, with the exception of Doom that was released less than a year before System Shock. For those interested in the historic importance, there's a nice write-up at [1]. The source code of the Mac version of the game was released in 2018 by Nightdive Studios under the GPLv3 [2]. This port is based on Shockolate, a fork with portability fixes [3]. I've tested a few minutes of gameplay with System Shock: Classic Edition obtained from GOG.com (comes with the Enhanced Edition version). The soundtrack is a bit chaotic and I have a hard time discerning if this is meant to be this way or if there may be some issue with the audio code. It's close enough to the original to not interfere with gameplay. It uses a wrapper script to assist with file locations and lowercasing of file and directory names. It needs the proprietary assets to run and the included README has instructions for how to get started. ok? [1] https://medium.com/@SixFootTurkey64/this-game-in-history-system-shock-1994-e807e2839b04 [2] https://github.com/NightDive-Studio/shockmac [3] https://github.com/Interrupt/systemshock
shockolate.tgz
Description: Binary data
