On Sat, 20 Jun 2020 13:09:41 +0200 Thomas Dettbarn <[email protected]>:
> Tried it. > > > Didn't work. > > > > 13:08:31 INFO Shock.c:127: Logger initialized > 13:08:31 INFO InitMac.c:98: Starting Shockolate 0.7.8-g > 13:08:31 INFO MacDev.c:81: Initializing graphics mode > 13:08:31 INFO Shock.c:246: Setting up screen and render contexts > 13:08:32 INFO OpenGL.cc:376: OpenGL Resize 640 480 640 480 > 13:08:32 INFO SDLSound.c:37: Opened Music Stream, deviceID 2, freq > 48000, size 8192, format 32784, channels 2, samples 2048 > 13:08:32 INFO Xmi.c:694: Creating FluidSynth MIDI device > 13:08:32 INFO Xmi.c:702: Opening MIDI device using output 0 > fluidsynth: error: Unable to open file "res/No SoundFonts found" > fluidsynth: error: Couldn't load soundfont file > fluidsynth: error: Failed to load SoundFont "res/No SoundFonts found" > 13:08:32 WARN MusicDevice.c:1045: cannot load res/No SoundFonts > found for FluidSynth > > ** (process:6225): CRITICAL **: 13:08:32.169: delete_fluid_settings: > assertion 'settings != NULL' failed > 13:08:32 WARN Xmi.c:712: Using dummy MIDI driver > 13:08:32 INFO Shock.c:311: Gamma LUT init'ed > 13:08:32 ERROR resacc.c:207: ResLock: Could not load 730 > 13:08:32 INFO Shock.c:170: Showing splash screen > 13:08:32 INFO setup.c:1416: Loading splshpal.res > 13:08:32 INFO setup.c:1419: Loading splash.res > 13:08:32 INFO MacDev.c:81: Initializing graphics mode > 13:08:32 INFO fullscrn.c:253: Changing screen mode to 640 x 480 > 13:08:32 INFO MacDev.c:100: ChangeScreenSize > 13:08:32 ERROR resacc.c:207: ResLock: Could not load 730 > Segmentation fault (core dumped) > > > Thomas > > > On 6/18/20 1:38 PM, Thomas Frohwein wrote: > [...] > did you use the updated tarball thfr sent? I used that one and I didn't had issue, the game runs perfectly.
