On Sat, 20 Jun 2020 13:09:41 +0200
Thomas Dettbarn <[email protected]>:

> Tried it.
> 
> 
> Didn't work.
> 
> 
> 
> 13:08:31 INFO  Shock.c:127: Logger initialized
> 13:08:31 INFO  InitMac.c:98: Starting Shockolate 0.7.8-g
> 13:08:31 INFO  MacDev.c:81: Initializing graphics mode
> 13:08:31 INFO  Shock.c:246: Setting up screen and render contexts
> 13:08:32 INFO  OpenGL.cc:376: OpenGL Resize 640 480 640 480
> 13:08:32 INFO  SDLSound.c:37: Opened Music Stream, deviceID 2, freq 
> 48000, size 8192, format 32784, channels 2, samples 2048
> 13:08:32 INFO  Xmi.c:694: Creating FluidSynth MIDI device
> 13:08:32 INFO  Xmi.c:702: Opening MIDI device using output 0
> fluidsynth: error: Unable to open file "res/No SoundFonts found"
> fluidsynth: error: Couldn't load soundfont file
> fluidsynth: error: Failed to load SoundFont "res/No SoundFonts found"
> 13:08:32 WARN  MusicDevice.c:1045: cannot load res/No SoundFonts
> found for FluidSynth
> 
> ** (process:6225): CRITICAL **: 13:08:32.169: delete_fluid_settings: 
> assertion 'settings != NULL' failed
> 13:08:32 WARN  Xmi.c:712: Using dummy MIDI driver
> 13:08:32 INFO  Shock.c:311: Gamma LUT init'ed
> 13:08:32 ERROR resacc.c:207: ResLock: Could not load 730
> 13:08:32 INFO  Shock.c:170: Showing splash screen
> 13:08:32 INFO  setup.c:1416: Loading splshpal.res
> 13:08:32 INFO  setup.c:1419: Loading splash.res
> 13:08:32 INFO  MacDev.c:81: Initializing graphics mode
> 13:08:32 INFO  fullscrn.c:253: Changing screen mode to 640 x 480
> 13:08:32 INFO  MacDev.c:100: ChangeScreenSize
> 13:08:32 ERROR resacc.c:207: ResLock: Could not load 730
> Segmentation fault (core dumped)
> 
> 
> Thomas
> 
> 
> On 6/18/20 1:38 PM, Thomas Frohwein wrote:
>  [...]  
> 

did you use the updated tarball thfr sent?  I used that one and I
didn't had issue, the game runs perfectly.

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