On Wed, 24 Oct 2007, Ted Unangst wrote:
It still needs some work and that's why I haven't submitted it.
oh, nice. i patched it up too, and it worked better for me than the
quakeforge port. but i went back to qf since that's in the tree.
i've been trying to get quake2 on amd64, but even after fixing a few
bugs in the soft renderer, it still crashes. opengl it is. the qf
port lags quite a bit, i think with ioquake i was still able to get
playable framerates at 640x480 or so. i'll have to go back and double
check. i have several other quake engines sitting around now.
Heh yeah. Pretty much all the engines seem to more or less hairy.
Another reason why I haven't submitted the tarball yet is what you
said too: Quake2forge is in ports.
If you have more patches I can gladly test them.
--
Antti Harri