On Thursday 13 December 2007 05:49:41 Antti Harri wrote: > Hi, > > there's already games/prboom, so why another Doom-engine?
Chocolate Doom and PrBoom have very different goals. PrBoom intends to add many features and remove many limits. Chocolate Doom intends to behave as much like the original DOS Doom executables (often called "vanilla Doom") as possible (no extra features, original limits), and be as compatible as possible (savegames, demos, configuration files are compatible between vanilla and Chocolate). This is useful for mappers intending to make vanilla compatible maps (which means pretty much every Doom source port would be able to run it, along with the original vanilla Doom), to run and record demos that other ports (such as PrBoom) can't do, for nostalgic reasons, etc. -- Mike