On 2012-03-25 17:53:48, Bryan Linton <b...@shoshoni.info> wrote:
>On 2012-03-24 15:41:51, Kirill Bychkov <ya...@linklevel.net> wrote:
>>On Sat, March 24, 2012 05:25, Bryan Linton wrote:
>>>On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov <ya...@linklevel.net> wrote:
>>>> Hi!
>>>> I've updated wesnoth to the latest release 1.10.1.
>>>>
>>>
>>> I'm having trouble getting this new version to build on i386.  The
>>> error message I get is:
>>>
>>> ---8<---
>> 
>> Hello. Fixed in new diff. Also fix building on macppc.
>>
> 
> This version works fine for me on i386.  Single player campaigns,
> multiplayer, and in-game installed add-ons all work fine.  No
> regressions that I can see.
> 
> If there are no problems ports-wise, it would be nice if this were
> commited because Wesnoth is not multiplayer compatible between
> differing minor versions.  Ever since 1.10 was released, the
> number of people playing on the 1.8 server dropped from the
> hundreds to the dozens.
> 

I wanted to give this a poke.

Wesnoth is still running fine.  I've spent many hours playing it
on both single and multiplayer mode, with and without in-game
add-ons installed.

The only time it's crashed was from an out-of-memory error which
was resolved by bumping "ulimit -d" even higher than it was to
prevent the previous version of Wesnoth from crashing due to OoM
errors (top has shown over 900 MB used at peak in 1.10 and 700 MB
peak with 1.8, though it usually hovers between 300 MB and 500 MB).


-- 
Bryan


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