Brian Callahan writes:
> On 07/10/18 10:57, Brian Callahan wrote: >> >> On 07/10/18 05:14, Tom Murphy wrote: >>> The game went Freeware in 1999 and its files are free to >>> download. There's nothing to purchase. >>> OpenOMF uses a MIT license. >>> >> >> Yes, OpenOMF uses the MIT license. The game assets are still not >> open source, even if freeware. I could not find language saying that >> it would be OK for us to distribute the game assets ourselves (maybe >> that language exists but if it does I couldn't find it). >> >> Anyhow, I reworded pkg/DESCR and pkg/README to point the user to the >> game assets distributed by archive.org. They seemed both the most >> neutral and most likely to be around in 100 years out of all the >> places that had a copy. >> >>> I did the initial port work on it and have been in contact with the >>> developers of openomf. >>> They've make several fixes to cmake to make it more portable, >>> however there's some bits of the game >>> that don't work 100% yet like tournament mode, and there's some >>> bugs in the network code that need fixing, but single and two >>> player modes work. >>> >> >> Yes, they've been good. They responded right away to a problem I >> found where the game locked up if you tried to remap the player's >> keys. >> >>> The libdumb submodule was there because the libdumb code got taken >>> over by a new developer (https://github.com/kode54/dumb) so I'm >>> fairly sure we could update audio/dumb to 2.0.3. I'm not completely >>> certain but I believe the old allegro stuff has been dropped. >>> >> >> I decided to use libxmp instead of dumb. Upstream supports that, so >> I don't feel much of a reason to use dumb at this point. >> >>> Thanks to Brian Callahan for sorting out the submodules. Those were >>> doing my head in! :) >>> >> >> Hence the self-hosted tarball :) >> >> Updated tarball attached. >> >> ~Brian >> > > Ping. Game works fine. > > ~Brian it would be cool to have a checksum in the README file to be sure that the file downloaded is the right one. I tried to run the game, I unzipped the .ZIP file into /usr/local/share/openomf/ but I need to run the game from within that directory, or I get an error "MISSING FILE INTRO.BK.". >From the directory with the assets, the game starts, but when I tried to change the resolution of the game, I get a segmentation fault.