Hi,

I asked about the slow start up from gzdoom forums. They assume it is caused by
missing shader caches. So I assume it compiles shader caches before starting 
each game
instead of using cached copy. This seems to be related to our mesa3d version
which is bit lagging behind latest versions. 

timo

<lea.chesco...@tutanota.com> writes:


> Yes i experience the same slow starting even when i compiled from
> source without the port, its something i didnt encounter in linux or
> windows using gzdoom, theres something related to openbsd that is
> causing it, but right now i dont have my openbsd install :(
>
>
> 3. Ago 2018 15:03 por sol...@perso.pw <mailto:sol...@perso.pw>:
>
>
>> timo.my...@bittivirhe.fi <mailto:timo.my...@bittivirhe.fi>>  (Timo Myyrä) 
>> wrote:
>>> timo.my...@bittivirhe.fi <mailto:timo.my...@bittivirhe.fi>>>  (Timo Myyrä) 
>>> writes:
>>>
>>> > Solene Rapenne <>> sol...@perso.pw <mailto:sol...@perso.pw>>> > writes:
>>> >
>>> >> >> timo.my...@bittivirhe.fi <mailto:timo.my...@bittivirhe.fi>>>  (Timo 
>>> >> >> Myyrä) wrote:
>>> >>
>>> >>> Hi,
>>> >>> 
>>> >>> Here's a updated port for latest gzdoom version.
>>> >>> Merged the stuff from Solene's port into my old gzdoom port and bumped 
>>> >>> it to
>>> >>> latest version. Tested on amd64 and quick gameplay test seems to work 
>>> >>> and
>>> >>> installing soundfont and tuning the ini file, the fluidsynth playback 
>>> >>> works.
>>> >>> 
>>> >>> - added patch to fix the fluidsynth library name
>>> >>> 
>>> >>> - dropped old linker args from Makefile, these don't seem to be needed 
>>> >>> at all
>>> >>> 
>>> >>> - Added flag to disable GTK dialogs from building so no need for Gtk 
>>> >>> dependency
>>> >>> 
>>> >>> - fluidsynth is detected at build time so add it as build_depends. At 
>>> >>> run time
>>> >>>   it needs to be installed but gzdoom can use other midi players as 
>>> >>> well so I
>>> >>>   didn't add it to run_depends. 
>>> >>> 
>>> >>> - Dropped previous gxmessage dependy, the game tries kdialog, gxmessage 
>>> >>> and
>>> >>>   finally xmessage to show crash log.
>>> >>> 
>>> >>> - OpenAL needs to be installed to have audio.
>>> >>> 
>>> >>> 
>>> >>> Timo
>>> >>
>>> >> Your port is way better than the one I submitted last month, good work! 
>>> >> Still
>>> >> when using mods, I only have music and no other sound, do you have the 
>>> >> same
>>> >> issue? Doom1 and Doom2 runs fine, so it may be related to the mods...
>>> >
>>> > I tested Doom One mod and only got sound in menu and no gameplay sounds 
>>> > or music
>>> > at all. Got bunch of errors in console so I guess the mods are to blame.
>>> >
>>> > Timo
>>>
>>> Actually its the problem in library loading. There was wrong library names 
>>> for
>>> libmpg123, libsndfile in the code. I've patched those and the sounds seem to
>>> work now after quick test.
>>>
>>> Updated port attached.
>>>
>>> timo
>>
>> Indeed this fixed the sound issue in at least one mod for me. I wonder
>> if you also experience a very slow startup?
>>
>> ok for import

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