shader.glsl was not meant to be in the tarball, but since you see it: That's the default code you start with, it was written to $PWD while I was running bonzomatic from the ports directory.
- NEW: graphics/bonzomatic Klemens Nanni
- Re: NEW: graphics/bonzomatic Klemens Nanni
- Re: NEW: graphics/bonzomatic Stuart Henderson
- Re: NEW: graphics/bonzomatic Klemens Nanni
- Re: NEW: graphics/bonzomatic Jonathan Gray