Hi,

I updated openmw like I did last time, but when I start the game I don't
get any X window displayed, but I see an openmw process using 100% cpu.
Any idea?

openmw-launcher and openmw-wizard works.

Index: Makefile
===================================================================
RCS file: /data/cvs/ports/games/openmw/Makefile,v
retrieving revision 1.20
diff -u -p -r1.20 Makefile
--- Makefile    12 Jul 2019 20:46:22 -0000      1.20
+++ Makefile    18 Nov 2019 18:05:16 -0000
@@ -4,7 +4,7 @@ ONLY_FOR_ARCHS =        amd64 i386
 
 COMMENT =              open source implementation of TES III: Morrowind
 
-V =                    0.44.0
+V =                    0.45.0
 DISTNAME =             openmw-$V
 REVISION =             1
 
Index: distinfo
===================================================================
RCS file: /data/cvs/ports/games/openmw/distinfo,v
retrieving revision 1.8
diff -u -p -r1.8 distinfo
--- distinfo    30 Jul 2018 18:51:40 -0000      1.8
+++ distinfo    18 Nov 2019 18:05:28 -0000
@@ -1,2 +1,2 @@
-SHA256 (openmw-0.44.0.tar.gz) = nn25ndPhQ0suMunmGuWo+1FqabtogPsoVsCfLJyozw0=
-SIZE (openmw-0.44.0.tar.gz) = 4976422
+SHA256 (openmw-0.45.0.tar.gz) = tjz5cfQG718oAZ9l6eK9lkGiJ0We3kXRR1YpF/Z+HGQ=
+SIZE (openmw-0.45.0.tar.gz) = 4711103
Index: pkg/PLIST
===================================================================
RCS file: /data/cvs/ports/games/openmw/pkg/PLIST,v
retrieving revision 1.8
diff -u -p -r1.8 PLIST
--- pkg/PLIST   4 Sep 2018 12:46:13 -0000       1.8
+++ pkg/PLIST   18 Nov 2019 18:47:44 -0000
@@ -127,6 +127,8 @@ share/openmw/resources/shaders/lighting.
 share/openmw/resources/shaders/objects_fragment.glsl
 share/openmw/resources/shaders/objects_vertex.glsl
 share/openmw/resources/shaders/parallax.glsl
+share/openmw/resources/shaders/s360_fragment.glsl
+share/openmw/resources/shaders/s360_vertex.glsl
 share/openmw/resources/shaders/terrain_fragment.glsl
 share/openmw/resources/shaders/terrain_vertex.glsl
 share/openmw/resources/shaders/water_fragment.glsl

Reply via email to