Hi, I updated openmw like I did last time, but when I start the game I don't get any X window displayed, but I see an openmw process using 100% cpu. Any idea?
openmw-launcher and openmw-wizard works. Index: Makefile =================================================================== RCS file: /data/cvs/ports/games/openmw/Makefile,v retrieving revision 1.20 diff -u -p -r1.20 Makefile --- Makefile 12 Jul 2019 20:46:22 -0000 1.20 +++ Makefile 18 Nov 2019 18:05:16 -0000 @@ -4,7 +4,7 @@ ONLY_FOR_ARCHS = amd64 i386 COMMENT = open source implementation of TES III: Morrowind -V = 0.44.0 +V = 0.45.0 DISTNAME = openmw-$V REVISION = 1 Index: distinfo =================================================================== RCS file: /data/cvs/ports/games/openmw/distinfo,v retrieving revision 1.8 diff -u -p -r1.8 distinfo --- distinfo 30 Jul 2018 18:51:40 -0000 1.8 +++ distinfo 18 Nov 2019 18:05:28 -0000 @@ -1,2 +1,2 @@ -SHA256 (openmw-0.44.0.tar.gz) = nn25ndPhQ0suMunmGuWo+1FqabtogPsoVsCfLJyozw0= -SIZE (openmw-0.44.0.tar.gz) = 4976422 +SHA256 (openmw-0.45.0.tar.gz) = tjz5cfQG718oAZ9l6eK9lkGiJ0We3kXRR1YpF/Z+HGQ= +SIZE (openmw-0.45.0.tar.gz) = 4711103 Index: pkg/PLIST =================================================================== RCS file: /data/cvs/ports/games/openmw/pkg/PLIST,v retrieving revision 1.8 diff -u -p -r1.8 PLIST --- pkg/PLIST 4 Sep 2018 12:46:13 -0000 1.8 +++ pkg/PLIST 18 Nov 2019 18:47:44 -0000 @@ -127,6 +127,8 @@ share/openmw/resources/shaders/lighting. share/openmw/resources/shaders/objects_fragment.glsl share/openmw/resources/shaders/objects_vertex.glsl share/openmw/resources/shaders/parallax.glsl +share/openmw/resources/shaders/s360_fragment.glsl +share/openmw/resources/shaders/s360_vertex.glsl share/openmw/resources/shaders/terrain_fragment.glsl share/openmw/resources/shaders/terrain_vertex.glsl share/openmw/resources/shaders/water_fragment.glsl