On Fri, 22 Nov 2019 09:14:05 +0100, Solene Rapenne wrote: > Hi, > > I updated openmw like I did last time, but when I start the game I don't > get any X window displayed, but I see an openmw process using 100% cpu. > Any idea? > > openmw-launcher and openmw-wizard works.
I know. I haven't found out why yet. > Index: Makefile > =================================================================== > RCS file: /data/cvs/ports/games/openmw/Makefile,v > retrieving revision 1.20 > diff -u -p -r1.20 Makefile > --- Makefile 12 Jul 2019 20:46:22 -0000 1.20 > +++ Makefile 18 Nov 2019 18:05:16 -0000 > @@ -4,7 +4,7 @@ ONLY_FOR_ARCHS = amd64 i386 > > COMMENT = open source implementation of TES III: Morrowind > > -V = 0.44.0 > +V = 0.45.0 > DISTNAME = openmw-$V > REVISION = 1 > > Index: distinfo > =================================================================== > RCS file: /data/cvs/ports/games/openmw/distinfo,v > retrieving revision 1.8 > diff -u -p -r1.8 distinfo > --- distinfo 30 Jul 2018 18:51:40 -0000 1.8 > +++ distinfo 18 Nov 2019 18:05:28 -0000 > @@ -1,2 +1,2 @@ > -SHA256 (openmw-0.44.0.tar.gz) = nn25ndPhQ0suMunmGuWo+1FqabtogPsoVsCfLJyozw0= > -SIZE (openmw-0.44.0.tar.gz) = 4976422 > +SHA256 (openmw-0.45.0.tar.gz) = tjz5cfQG718oAZ9l6eK9lkGiJ0We3kXRR1YpF/Z+HGQ= > +SIZE (openmw-0.45.0.tar.gz) = 4711103 > Index: pkg/PLIST > =================================================================== > RCS file: /data/cvs/ports/games/openmw/pkg/PLIST,v > retrieving revision 1.8 > diff -u -p -r1.8 PLIST > --- pkg/PLIST 4 Sep 2018 12:46:13 -0000 1.8 > +++ pkg/PLIST 18 Nov 2019 18:47:44 -0000 > @@ -127,6 +127,8 @@ share/openmw/resources/shaders/lighting. > share/openmw/resources/shaders/objects_fragment.glsl > share/openmw/resources/shaders/objects_vertex.glsl > share/openmw/resources/shaders/parallax.glsl > +share/openmw/resources/shaders/s360_fragment.glsl > +share/openmw/resources/shaders/s360_vertex.glsl > share/openmw/resources/shaders/terrain_fragment.glsl > share/openmw/resources/shaders/terrain_vertex.glsl > share/openmw/resources/shaders/water_fragment.glsl