I don't mean to throw cold water on any of this - I'm glad people are excited -
but there are two big issues with a port to the PS3:
1) The PS3 uses a chip rather different from any other on the market, and it's
a
64-bit processor. All work to date has been done with the implicit assumption
it's going to run on a 32-bit CPU. Not an insurmountable issue to be sure, but
it increases the difficulty of the port.
2) Documentation. Unless I'm mistaken I don't believe Sony releases hardware
information regarding the PS3 - interrupt levels, controllers, hardware
interfaces, etc. The Linux guys may have been able to reverse engineer some of
this, but if you've been digging through the GPL Linux kernel you have to be
careful not to use any of that code in the CDDL OpenSolaris code.
Note the lack of hardware documentation is also an issue with PowerMac ports.
There are a multitude of other issues, of course - but those are the big two.
William Kucharski