On Fri, Feb 21, 2014 at 2:57 PM, Raul Miller <rauldmil...@gmail.com> wrote:
> What I want to do is hook > them up with youngsters and young adults. And to me that means developing > J's artistic and gaming potential (and not just "code golf," though of > course that can also sometimes be entertaining). > > I wonder if J could make game programming (without big libraries) more approachable Games are typically built on top of libraries now and it's lost how it truly works. Game physics and the rendering math is something I've always wanted to learn but haven't had the time, right resources, or right language to dabble in. I remember reading about getting kids interested in programming by building games and specifically a minecraft clone -- since it was/is real popular with that group. I remember seeing this demo, http://jsfiddle.net/uzMPU/, which felt like a throwback to the 90s demo scene[1] It's done in javascript and writes directly to the canvas Here's a youtube video http://www.youtube.com/watch?v=WaZvDCmlERc Something like that would be a neat port to J. Or, we could create another flappy birds clone... [1] http://en.wikipedia.org/wiki/Demo_(computer_programming) ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm