On Fri, Feb 28, 2020 at 2:09 PM Brian Schott <[email protected]> wrote:
> Of course I am still struggling with painting the faces of the tetrahedrons
> as solid colors. They are my tentative turtles. I am now wondering if my
> problem is related to the use of four-element color vectors instead of
> three element. I have not found any description of how to set those things
> in the kernel as you seem to have done. And does this setting conflict with
> the attribute setting that I changed from 3 to 4?

Just as a reminder: four element "color" in opengl is typically rgba:
red, green, blue, alpha.

The alpha color channel ranges from 0 (transparent) to 1 (opaque) in
typical application (but shaders are free to re-interpret color
information arbitrarily -- the definitive color is what's emitted by
the pixel shader).

https://www.khronos.org/opengl/wiki/Image_Format

Thanks,

-- 
Raul
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