Raul (et al),

I'm not sure I understand your question/observation.
By freeing up buffers do you mean something like the following (that is,
the 0 there)?

glBindBuffer GL_ARRAY_BUFFER;0

On another note, or perhaps a continuation of your point, please read on.

In my turtle graphics script I want to create multiple paint operations for
various turtle movements like the following and many more similar verbs
like forward and left which are typed into the "terminal" pane and move or
turn the turtle(s) in the graphics pane.

forward 20
left 45

To begin to understand how to construct such verbs I have a token verb
named `white` which does nothing yet, but I would like suggestions for
`white`. Am I getting warm here at least ending `white` with gl_paint''?

white=: 3 : 0
wh=. gl_qwh''
glClearColor 1 1 1 1
gl_sel HD
gl_paint''
)

Thanks, in advance,

On Sat, Feb 29, 2020 at 10:20 AM Raul Miller <[email protected]> wrote:

> The code I was looking at freed the buffers during initialization (before
> any paint operations). That might work better if there's no additional
> buffers being created, but it's probably not ideal.
>
> Do you have anything like that in your code?
>
> Thanks,
>
> --
> Raul
>
> --
(B=)
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