Mike, What I mean is, I never saw a line starting with : in your solve script. Maybe I missed a script or email somewhere?
On Fri, Jun 24, 2022 at 1:31 PM 'Mike Day' via Programming < programm...@jsoftware.com> wrote: > Sorry, Brian. I thought I’d removed the h from solveh- the h was for > Hui, but not > relevant for the version I prepared for this example. I had another > “solve” in a larger > script. > > As for the dyadic version, the line below solve =: 3 : 0 , and before the > : line, shows a > default lhs argument to be used for a monadic application. > Most lines are unaltered. > > Cheers, > > Mike > > > > Sent from my iPad > > > On 24 Jun 2022, at 16:43, Brian Schott <schott.br...@gmail.com> wrote: > > > > Mike, > > > > To check the inputs of a grid I found that Hui's verb 'ok' works for me. > > > > Your revision of the verb 'solve' looks problematic to me because it > > suggests there is a dyadic version, but I could only find a monadic > version > > from your earlier post. Also there is an example in this post using a > verb > > 'solveh' that is undocumented, I believe. > > > > As you mention, I lean toward the tokens starting at 0, not at 1, too. > > > > I especially like your way of initializing the nouns such as r, c and b > > based on the input shape or count. > > > > Also, your link to https://www.sudoku-puzzles-online.com/ was most > helpful. > > > > > > On Fri, Jun 24, 2022 at 6:34 AM 'Michael Day' via Programming < > > programm...@jsoftware.com> wrote: > > > >> Sorry for late posting - apparently a problem with my broadband > >> provider's server. > >> > >> Yes, it can be worth doing a limited feasibility check on your input. > >> Every column, > >> row and small box should have no repeated elements apart from the > "missing" > >> indicator, such as 0 or perhaps one of '.-*0' , eg, using my > >> generalisation of Roger's code: > >> */ (2 */ @: > #/.~@: -.&0)"1 R{,fiend NB. fiend is a numeric 9x9 > >> puzzle > >> > >> 1 > >> > >> > >> It might be of minor interest to note I've got my modification of Roger > >> Hui's wiki essay > >> > >> code to solve a 25x25 puzzle which I lifted from an online source, > >> > >> https://www.sudoku-puzzles-online.com/ > >> > >> Annoyingly, I haven't dicovered how to download it in a form usable > >> directly by J. I > >> spent far too much time transcribing just one 25x25 puzzle by eye and > hand. > >> > >> I modified the solve function , posted on 20 June. just a tad to allow > >> the input of a character > >> representation. I'll just reproduce the new and amended lines: > >> > >> solve =: 3 : 0 > >> '.123456789abcdefghjklmnpqrstuvwxyzA' solve y NB. x is a default > >> representation for up to 36x36 just: > >> if. ' ' = 1{.0{.ry =. , y do. > >> chars =. '' > >> chars =. chars, /:~ ~., ' .*-' (e.~#]) ry NB. any other > >> representations of unknown cells? > >> chars =. chars, /:~ ~., '123456789' (+./@:e.~#[) ry > >> chars =. chars, /:~ ~., 'abcdefghijklmnopqrstuvwxyz' (+./@:e.~#[) > >> ry > >> chars =. chars, /:~ ~., 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' (+./@:e.~#[) > >> ry > >> sudokurep =: chars > >> y =. chars i. y > >> else. > >> sudokurep =: x > >> end. > >> ..... > >> see1 =: (;~n2$n1{.1)&(<;.1) @ ({&sudokurep) @ (n22&$) @ , > >> > >> ..... > >> > >> ) > >> > >> > >> [snip] > >> > > ---------------------------------------------------------------------- > > For information about J forums see http://www.jsoftware.com/forums.htm > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm > -- (B=) <-----my sig Brian Schott ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm