Mike,

What I mean is, I never saw a line starting with : in your solve script.
Maybe I missed a script or email somewhere?

On Fri, Jun 24, 2022 at 1:31 PM 'Mike Day' via Programming <
programm...@jsoftware.com> wrote:

> Sorry, Brian.  I thought I’d removed the h from solveh- the h was for
> Hui,  but not
> relevant for the version I prepared for this example.  I had another
> “solve” in a larger
> script.
>
> As for the dyadic version,  the line below solve =: 3 : 0 , and before the
> : line,  shows a
> default lhs argument to be used for a monadic application.
> Most lines are unaltered.
>
> Cheers,
>
> Mike
>
>
>
> Sent from my iPad
>
> > On 24 Jun 2022, at 16:43, Brian Schott <schott.br...@gmail.com> wrote:
> >
> > Mike,
> >
> > To check the inputs of a grid I found that Hui's verb 'ok' works for me.
> >
> > Your revision of the verb 'solve' looks problematic to me because it
> > suggests there is a dyadic version, but I could only find a monadic
> version
> > from your earlier post. Also there is an example in this post using a
> verb
> > 'solveh' that is undocumented, I believe.
> >
> > As you mention, I lean toward the tokens starting at 0, not at 1, too.
> >
> > I especially like your way of initializing the nouns such as r, c and b
> > based on the input shape or count.
> >
> > Also, your link to https://www.sudoku-puzzles-online.com/ was most
> helpful.
> >
> >
> > On Fri, Jun 24, 2022 at 6:34 AM 'Michael Day' via Programming <
> > programm...@jsoftware.com> wrote:
> >
> >> Sorry for late posting - apparently a problem with my broadband
> >> provider's server.
> >>
> >> Yes, it can be worth doing a limited feasibility check on your input.
> >> Every column,
> >> row and small box should have no repeated elements apart from the
> "missing"
> >> indicator,  such as 0 or perhaps one of '.-*0' ,  eg,  using my
> >> generalisation of Roger's code:
> >>     */ (2 */ @: > #/.~@: -.&0)"1 R{,fiend   NB. fiend is a numeric 9x9
> >> puzzle
> >>
> >> 1
> >>
> >>
> >> It might be of minor interest to note I've got my modification of Roger
> >> Hui's wiki essay
> >>
> >> code to solve a 25x25 puzzle which I lifted from an online source,
> >>
> >> https://www.sudoku-puzzles-online.com/
> >>
> >> Annoyingly,  I haven't dicovered how to download it in a form usable
> >> directly by J.  I
> >> spent far too much time transcribing just one 25x25 puzzle by eye and
> hand.
> >>
> >> I modified the solve function , posted on 20 June. just a tad to allow
> >> the input of a character
> >> representation.  I'll just reproduce the new and amended lines:
> >>
> >> solve =: 3 : 0
> >> '.123456789abcdefghjklmnpqrstuvwxyzA' solve y  NB. x is a default
> >> representation for up to 36x36 just:
> >> if. ' ' = 1{.0{.ry =. , y do.
> >>    chars     =. ''
> >>    chars     =. chars, /:~ ~., ' .*-' (e.~#]) ry     NB. any other
> >> representations of unknown cells?
> >>    chars     =. chars, /:~ ~., '123456789' (+./@:e.~#[) ry
> >>    chars     =. chars, /:~ ~., 'abcdefghijklmnopqrstuvwxyz' (+./@:e.~#[)
> >> ry
> >>    chars     =. chars, /:~ ~., 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' (+./@:e.~#[)
> >> ry
> >>    sudokurep =: chars
> >>    y         =. chars i. y
> >> else.
> >>    sudokurep =: x
> >> end.
> >> .....
> >> see1 =: (;~n2$n1{.1)&(<;.1) @ ({&sudokurep) @ (n22&$) @ ,
> >>
> >> .....
> >>
> >> )
> >>
> >>
> >> [snip]
> >>
> > ----------------------------------------------------------------------
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> ----------------------------------------------------------------------
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>


-- 
(B=) <-----my sig
Brian Schott
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