Hi,

WebGL, which is 3D on the canvas element, requires a WebGL capable
browser a la http://www.khronos.org/registry/webgl/specs/1.0/ spec or
http://www.chromeexperiments.com/webgl for example.

Stereoscopic 3d requires one of a few technologies such as
http://www.nvidia.com/object/3d-vision-system-requirements.html which
receives various levels of support on different platforms.

I don't know enough 3D on Linux. Marc Downie has had some success
shoehorning nvidia active stereo platform onto OSX
http://openendedgroup.com/field/wiki/ActiveStereo

Al Matthews

On Wed, Apr 4, 2012 at 3:14 PM, Brian Schott <schott.br...@gmail.com> wrote:
> Everywhere I read about HTML5 canvas they mention 2-D **only**. My question 
> is by 2-D do they mean no 3-D **stereoscopic** views or do they mean no 3-D 
> at all? I have to imagine that they mean no stereoscopic 3-D, and that users 
> must supply perspectively drawn points of 3-D into 2-D. Does that seem 
> correct?
>
>
> ---
> (B=)
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