Note that Google Maps now offers a beta mode that renders using WebGL.
I used it in Firefox, Chrome supports it, and Safari apparently can
enable it. So it's not quite as experimental as it was.

-Wm

On Wed, Apr 4, 2012 at 12:26 PM, Al Matthews <prolep...@gmail.com> wrote:
> Hi,
>
> WebGL, which is 3D on the canvas element, requires a WebGL capable
> browser a la http://www.khronos.org/registry/webgl/specs/1.0/ spec or
> http://www.chromeexperiments.com/webgl for example.
>
> Stereoscopic 3d requires one of a few technologies such as
> http://www.nvidia.com/object/3d-vision-system-requirements.html which
> receives various levels of support on different platforms.
>
> I don't know enough 3D on Linux. Marc Downie has had some success
> shoehorning nvidia active stereo platform onto OSX
> http://openendedgroup.com/field/wiki/ActiveStereo
>
> Al Matthews
>
> On Wed, Apr 4, 2012 at 3:14 PM, Brian Schott <schott.br...@gmail.com> wrote:
>> Everywhere I read about HTML5 canvas they mention 2-D **only**. My question 
>> is by 2-D do they mean no 3-D **stereoscopic** views or do they mean no 3-D 
>> at all? I have to imagine that they mean no stereoscopic 3-D, and that users 
>> must supply perspectively drawn points of 3-D into 2-D. Does that seem 
>> correct?
>>
>>
>> ---
>> (B=)
>> ----------------------------------------------------------------------
>> For information about J forums see http://www.jsoftware.com/forums.htm
> ----------------------------------------------------------------------
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