Note that Google Maps now offers a beta mode that renders using WebGL. I used it in Firefox, Chrome supports it, and Safari apparently can enable it. So it's not quite as experimental as it was.
-Wm On Wed, Apr 4, 2012 at 12:26 PM, Al Matthews <prolep...@gmail.com> wrote: > Hi, > > WebGL, which is 3D on the canvas element, requires a WebGL capable > browser a la http://www.khronos.org/registry/webgl/specs/1.0/ spec or > http://www.chromeexperiments.com/webgl for example. > > Stereoscopic 3d requires one of a few technologies such as > http://www.nvidia.com/object/3d-vision-system-requirements.html which > receives various levels of support on different platforms. > > I don't know enough 3D on Linux. Marc Downie has had some success > shoehorning nvidia active stereo platform onto OSX > http://openendedgroup.com/field/wiki/ActiveStereo > > Al Matthews > > On Wed, Apr 4, 2012 at 3:14 PM, Brian Schott <schott.br...@gmail.com> wrote: >> Everywhere I read about HTML5 canvas they mention 2-D **only**. My question >> is by 2-D do they mean no 3-D **stereoscopic** views or do they mean no 3-D >> at all? I have to imagine that they mean no stereoscopic 3-D, and that users >> must supply perspectively drawn points of 3-D into 2-D. Does that seem >> correct? >> >> >> --- >> (B=) >> ---------------------------------------------------------------------- >> For information about J forums see http://www.jsoftware.com/forums.htm > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm