Stefan, First of all, Chrono::Vehicle simulations are not “games”. What this library provides is a mechanism to model and simulate vehicles at a certain level of fidelity (arguably more than many game physics engines). What you choose to do with Chrono::Vehicle is a different story; yes, you could build a game-like simulation around it. All Chrono modules provide middleware libraries. Functionality like the one you describe belongs in user code, not in the libraries.
--Radu From: [email protected] <[email protected]> On Behalf Of stefan Sent: Friday, 28 October 2022 08:36 To: ProjectChrono <[email protected]> Subject: [chrono] Stop and start vehicle simulation by specified signal Hello everyone, Vehicle simulation in Chrono can be described as a game. A game can stop by specified signal, is there some kind of API that can realize the function in Chrono -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]<mailto:[email protected]>. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/1500e48e-1d67-4c58-97a1-735ea2750cf2n%40googlegroups.com<https://groups.google.com/d/msgid/projectchrono/1500e48e-1d67-4c58-97a1-735ea2750cf2n%40googlegroups.com?utm_medium=email&utm_source=footer>. -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/PH0PR06MB82370A3894A2CB5587CD3B42A7329%40PH0PR06MB8237.namprd06.prod.outlook.com.
