Okay I figured it out. Even when I simplified my sim to just simple 
colliders, no vehicle, the vehicle did in fact still exist in the world 
even though I wasn't using it. When I removed the vehicle entirely, the 
simple colliders starting moving as they should and all is well. One major 
symptom was that if I ran more then 2 time steps, the solver would quickly 
accumulate memory
until it ran out of memory and crashed. 

I should be able to figure it out from here

Thanks!
On Friday, December 30, 2022 at 12:59:01 PM UTC-8 Radu Serban wrote:

> While I have some suspicions of what may be wrong, this is all throwing 
> darts in the dark.  Unless you can provide a complete piece of code that 
> reproduces the issues you see, I don’t know how I can help.  Since both the 
> original HMMWV demos and demo_IRR_collisionNSC work fine for you, this must 
> be something amiss in your modified codes that could be easily tracked down 
> with a debugger.
>
>  
>
> --Radu 
>
>  
>
> *From:* 'JC Denton' via ProjectChrono <[email protected]> 
> *Sent:* Friday, 30 December 2022 17:03
> *To:* ProjectChrono <[email protected]>
> *Subject:* Re: [chrono] Can't seem to get any collisions
>
>  
>
> Hi Radu, 
>
> thanks for the reply!
>
> I modeled it as a concrete class based on ChWheeledVehicle, with the same 
> specs as the HMMWV, but with my own meshes. My meshes are scaled and 
> oriented the same way as the HMMWV wheels, tires and collision mesh, 
> although even when
> trying to use non mesh collision types like primitives I still get the 
> same results. Perhaps I missed a parameter, I will re-examine my values. 
>
> "If I understand it correctly, your axles appear not to be properly 
> attached to the chassis?" 
>
> Thats what it feels like, but in debugging and stepping through the code I 
> can confirm that the vehicle's wheels and tires are initialized and the 
> vehicle knows about them since it calls its wheel->m_tire->Advance(step); 
> logic on each of them inside ChWheeledVehicle 
>
>  
>
> I tried to simplify my simulation yesterday, so I actually got rid of the 
> vehicle entirely and only added a basic simulation, copied from 
> demo_IRR_collisionNSC.cpp
>
>  
>
> So just a few primitive objects colliding added using the AddFallingItems 
> and AddContainer, the NSC system,and same solver settings, and none of my 
> positions seem to update. The  primitives remain stuck at their initial 
> position, but I am getting nearly 500 physics iterations per frame. The 
> positions the objects are created at are queried every frame on the 
> graphics side and updates them, they are indeed at the correct positions, 
> but those positions never change. 
>
>  
>
> For the record, the demo_IRR_collisionNSC.cpp  app runs fine on my 
> machine. 
>
>
> Images attached for the vehicle simulation showing the vehicle's wheels 
> staying stationary, but the chassis falling through the floor
>
>  
>
> On Friday, December 30, 2022 at 12:49:58 AM UTC-8 Radu Serban wrote:
>
> Maybe you could provide a snapshot from the run-time visualization to 
> clearly show what the issue is?  If I understand it correctly, your axles 
> appear not to be properly attached to the chassis? Do you model this 
> vehicle using a set of concrete C++ classes (as done in the Chrono::Vehicle 
> models library) or through a set of JSON files?
>
>  
>
> I’m afraid this would be difficult for us to figure out unless you can 
> share your model files.
>
>  
>
> --Radu
>
>  
>
> *From:* 'JC Denton' via ProjectChrono <[email protected]> 
> *Sent:* Thursday, 29 December 2022 02:51
> *To:* ProjectChrono <[email protected]>
> *Subject:* [chrono] Can't seem to get any collisions
>
>  
>
> I have made a project based closely on the HMMWV using largely the same 
> parameters. But when simulating, the vehicle's chassis falls through the 
> floor, and the wheels remain in place. I tried PAC02 tire and Rigid Mesh 
> tire, as well as Rigid tire without mesh, along with a Rigid Terrain but 
> nothing seems to collide. Setting the steering input also doesn't seem to 
> change the orientation of the wheels. Making gravity 0 or positive also has 
> no effect, chassis still falls through floor.
>
> Inside ChPac02Tire, it indicates each tire is in contact with the surface, 
> m_data.in_contact = true. The chassis uses a box Primitive for collision, 
> and it appears to be setup and created the physics colliders for it. Using 
> NSC System with default settings. The positions all appear correct, with 
> the vehicle and its wheels originating slightly above the terrain. I 
> initialize my systems in the following order:
> Vehicle -> 
> Chassis->Steering->Axles->Driveline->Powertrain->Wheels->Tires->RigidTerrain->Driver
>
> I update using 
> VehicleDriver->Synchronize(Time);
> Landscape->Synchronize(Time);
> PhysVehicle->Synchronize(Time,  DriverInputs, *Landscape->GetTerrain());   
>              
>
> VehicleDriver->Advance(PhysicsTimeStep);
> Landscape->Advance(PhysicsTimeStep);
> PhysVehicle->Advance(PhysicsTimeStep);
>
>
> Clearly something is very amiss, and feels like my systems are not 
> communicating with each other although inspecting their components doesn't 
> reveal anything out of the ordinary. I'm out of ideas at this point. Is 
> there something I might be missing? Or maybe steps I can take to dig 
> deeper? 
>
> Thanks for your time
>
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