Hello!
I'm writing with more of a question about what is possible. I'm looking to 
simulate acoustic waves originating underwater, traveling through the mud, 
and reflecting off objects that may be present there.

So it seems like there would have to be an FSI simulation with an added 
granular area representing the "mud" that the water is on top of. Under the 
mud would be solid objects like spheres and cylinders. It's similar to 
seismic effects. I want to see how acoustic waves that originate in the 
water would travel through it, through the mud, and then reflect off the 
solid objects. Is this something that is possible with Project Chrono?

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