Hi Damon,
If I were to try something like this, I would stick with the FSI solver and 
would not have a “granular” region since that coupling between fluid and grains 
is tough to capture and also kills the integration step size.
Instead, I would model the mud as a continuum, since that is closer to what you 
have in reality anyway.
So then it would be “Volume A: Water”, and “Volume B: Mud”. They would both be 
represented as continuum and solved with the FSI solver. Volume A would sit on 
top of Volume B.
You would have two layers of different materials in the same sim. Almost like 
two phase flows.
Here’s the closest we’ve done to that: 
https://www.sciencedirect.com/science/article/pii/S0021999122001413?casa_token=f3pwPJImqC0AAAAA:OTCCtd4AM3RW1K9QfjV1rWoG0GvPYoUEAwp1L6irkq5GkWgE3S9ajN6ICGe0Ddz_B4hvgwrhi5CC

We’ve never looked at acoustic wave propagation in Chrono, but in the past we 
looked at acoustic wave propagation in the context of SPH, which is what is 
used in the Chrono::FSI solver: 
https://asmedigitalcollection.asme.org/IMECE/proceedings/IMECE2009/43864/185/344021?casa_token=r0K4lmDOr0MAAAAA:yIU14qa3VwusByp9VjiGFlCGTDwyaEv2oq5fJXurliymdWL2VPb6gkvI2Ko5jF507oo3L2GSBQ

Also, my two cents, with or without Chrono, this is going to be a challenging 
project.
Good luck to you.
Dan

-------------------------------------------------
Bernard A. and Frances M. Weideman Professor
NVIDIA CUDA Fellow
Director, Wisconsin Applied Computing Center
Department of Mechanical Engineering
Department of Computer Science
University of Wisconsin - Madison
4150ME, 1513 University Avenue
Madison, WI 53706-1572
608 772 0914
http://sbel.wisc.edu/
http://projectchrono.org/
-------------------------------------------------

From: [email protected] <[email protected]> On Behalf 
Of Damon Blanchette
Sent: Wednesday, January 18, 2023 7:28 AM
To: ProjectChrono <[email protected]>
Subject: [chrono] Wave propagation through fluid and granular material

Hello!
I'm writing with more of a question about what is possible. I'm looking to 
simulate acoustic waves originating underwater, traveling through the mud, and 
reflecting off objects that may be present there.

So it seems like there would have to be an FSI simulation with an added 
granular area representing the "mud" that the water is on top of. Under the mud 
would be solid objects like spheres and cylinders. It's similar to seismic 
effects. I want to see how acoustic waves that originate in the water would 
travel through it, through the mud, and then reflect off the solid objects. Is 
this something that is possible with Project Chrono?

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