Siyuan,

You do not mention what tire model you are using with that.

Assuming you are certain these situations should not occur (how rough is the 
resulting mesh and how fast are you going over it?), you can always implement 
and provide your own, smoother version.  For use with any of the tire models 
derived from ChForceElementTire (Pac89, Pac02, Fiala, TMeasy), all that a 
terrain object must provide are the terrain height at a given (x,y) location 
and the terrain normal at an (x,y) location.  You can implement your own 
terrain class (maybe derived from RigidTerrain if you still
want to use some of its methods) and override GetHeight() and GetNormal().

Before going down that path, I encourage you to make sure this behavior is (1) 
really non-physical and (2) due to non-smoothness in the trimesh-based rigid 
terrain.

--Radu

From: [email protected] <[email protected]> On Behalf 
Of Siyuan Yu
Sent: Friday, 24 February 2023 06:40
To: ProjectChrono <[email protected]>
Subject: [chrono] Smooth Rigid Terrain Simulations

Hi Developers,

We found that when using the rigid terrain data file from either bmp file or 
obj file, it is inevitably causing the vehicle to have tire lift off situations 
(We can see that clear boundaries of the terrain field). We believe that this 
is actually causing the vehicle to behave strangely on 3D terrain. However, to 
make fine terrain maps, the loading time is very long.  But even a finer map 
does not ease the problem too much. Any advice on that?

Thanks in advance!
Siyuan
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