Hi Victor,

There is no particular reason, other than it being a demo that shows "big 
clumps" are possible and a use case of them. So you can use an obj mesh to 
replace it.

As for the physics, a clump representation offers more surface roughness, 
so it could lead to higher drag compared to a smooth mesh-represented 
surface, unless you specifically model the mesh surface to compensate. 
However, in the case where the drag is provided mostly by the grousers, my 
experience is that the discrepancy becomes less pronounced.

Thank you,
Ruochun

On Tuesday, August 13, 2024 at 6:14:55 PM UTC+8 Victor Michel wrote:

> Hello, 
> In the WheelSlopeSlip demo of DEME  the wheel is imported as a .csv 
> because, as stated in the presentation of the demo, it is imported as a set 
> of clumps.
> I was wondering if there was any particular reason to have done this 
> (aside from proving it could be done) instead of importing a .obj mesh file 
> like in the WheelDP demo? Or can I just adapt the WheelSlopeSlip demo to 
> have it run importing .obj files (based on how it is done in the WheelDP 
> demo)?
>
> Thank you !
> Victor
>
>

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