Hello Ruochun,

Thank you for your answer and for the explanation, you made it very clear.

Victor.

Le mardi 13 août 2024 à 21:45:51 UTC+9, Ruochun Zhang a écrit :

> Hi Victor,
>
> There is no particular reason, other than it being a demo that shows "big 
> clumps" are possible and a use case of them. So you can use an obj mesh to 
> replace it.
>
> As for the physics, a clump representation offers more surface roughness, 
> so it could lead to higher drag compared to a smooth mesh-represented 
> surface, unless you specifically model the mesh surface to compensate. 
> However, in the case where the drag is provided mostly by the grousers, my 
> experience is that the discrepancy becomes less pronounced.
>
> Thank you,
> Ruochun
>
> On Tuesday, August 13, 2024 at 6:14:55 PM UTC+8 Victor Michel wrote:
>
>> Hello, 
>> In the WheelSlopeSlip demo of DEME  the wheel is imported as a .csv 
>> because, as stated in the presentation of the demo, it is imported as a set 
>> of clumps.
>> I was wondering if there was any particular reason to have done this 
>> (aside from proving it could be done) instead of importing a .obj mesh file 
>> like in the WheelDP demo? Or can I just adapt the WheelSlopeSlip demo to 
>> have it run importing .obj files (based on how it is done in the WheelDP 
>> demo)?
>>
>> Thank you !
>> Victor
>>
>>

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