I'm looking at using Chrono for reinforcement learning, specifically 
because of the availability of its SCM contact model which is unique among 
simulator options. Understandably, the SCM model is going to be slower than 
the rigid contact model and will increase in complexity as the resolution 
of the SCM terrain increases. However, for RL applications, I'd like/need 
the system to run several environments in parallel, ideally at very fast 
speeds to increase the amount of data I can get in a given time.

Long story short, *does anyone have any recommendations for increasing the 
speed/reducing the load for SCM calculation*? Since using something like 
gym_chrono <https://github.com/projectchrono/gym-chrono> requires a single 
CPU thread for each sim done in parallel, I'm definitely concerned about 
compute times increasing as I try to load more parallel simulators or more 
complex SCM geometries. I'm already creating moving patches at the agents' 
wheels as is done in the demos, though I'm not sure what I can do beyond 
that.

I've only seen one paper published that uses SCM at the training stage 
<https://arxiv.org/pdf/2408.09253>, but that means it *is* possible to do 
what I'm looking to do (though potentially slowly).

In case it matters, I'm also still using Chrono 8.0.0 for this setup, as 
was recommended by the gym_chrono repository. I'm not sure how much their 
custom Chrono branch matters, though, since I'm making my own robot 
objects; if Chrono 9.0.0 offers dramatic speed increases in SCM 
calculation, maybe I can switch over?

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