Hi, I'm trying to use these to serialize messages to my own stream.

I have a couple of questions:

1. If I use message.SerializeToCodedStream() do I still need to write
the size of the message to the stream on my own first?

Note, you can see the code I was previously using here:

http://groups.google.com/group/protobuf/browse_thread/thread/9c9b410549e7eefd/b1268daa2e989c88?lnk=gst&q=streaming#b1268daa2e989c88

2. My new code looks like this:

MyStream myStream; // this implements CopyingOutputStream
CopyingOutputStreamAdaptor protoBufStream(&myStream);
CodedOutputStream codedOutputStream(&protoBufStream);

Then I write messages like this:

message.SerializeToCodedStream(&codedOutputStream);

When the CodedOutputStream's destructor gets called, my program aborts
hard.. Looks like there is still 5192 bytes in its buffer, and I think
I need to call Flush() on it, but there is no flush?

thx

- Alex


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