On Mar 7, 2011, at 13:03 , ksamdev wrote:
Hmm, thanks for the advice. It may work fine. Nevertheless, I have
to skip previously read messages in this case every time
CodedInputStream is read.
Not true: Creating a CodedInputStream does not change the position in
the underlying stream. Your code can easily look like:
while (still more messages to read) {
CodedInputStream in(&input_stream);
in.Read*
...
msg.ParseFromCodedStream();
}
This creates and destroys the CodedInputStream for each message, which
is efficient.
Unfortunately, reading does not work out after 2^31 bytes are read.
Is there a way around?
You will need to destroy and re-create the CodedInputStream object. If
you don't want to do it for each message, you need to at least do it
occasionally.
Evan
--
http://evanjones.ca/
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