> - crowdfunding a la kickstarter is a second > - distributed patronage by existing fans a third > - loss leading live performances/related merchandise with digital goods a > forth > - competing on accessibility, convenience and service a fifth (note: > you're > directly competing with piracy in this model, DRM is not gonna improve > your > chances) > - then there's the alternative provided by creative commons type free > culture
But this is the issue: all of those solutions are viable, but probably involve the death of the studios, recording companies, etc. as we know them now. There will always be a need for many of the services they offer, but I suspect their days of being billion-dollar corporations are coming to a close. Don't think of the fight for DRM as a fight against piracy; think of it as a fight for survival by those who profit by an outdated business model, and it becomes much easier to understand. -- Duncan Bayne ph: +61 420817082 | web: http://duncan-bayne.github.com/ | skype: duncan_bayne I usually check my mail every 24 - 48 hours. If there's something urgent going on, please send me an SMS or call me.
