> - crowdfunding a la kickstarter is a second
> - distributed patronage by existing fans a third
> - loss leading live performances/related merchandise with digital goods a 
> forth
> - competing on accessibility, convenience and service a fifth (note:
> you're 
> directly competing with piracy in this model, DRM is not gonna improve
> your 
> chances)
> - then there's the alternative provided by creative commons type free
> culture

But this is the issue: all of those solutions are viable, but probably
involve the death of the studios, recording companies, etc. as we know
them now.  There will always be a need for many of the services they
offer, but I suspect their days of being billion-dollar corporations are
coming to a close.

Don't think of the fight for DRM as a fight against piracy; think of it
as a fight for survival by those who profit by an outdated business
model, and it becomes much easier to understand.

-- 
Duncan Bayne
ph: +61 420817082 | web: http://duncan-bayne.github.com/ | skype:
duncan_bayne

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