On Oct 8, 2013, at 14:17 , cobaco <[email protected]> wrote: > On 2013-10-08 11:10 David Singer wrote: >> On Oct 8, 2013, at 5:48 , cobaco <[email protected]> wrote: >>> Thanks to that basic reality there is no noticable scarcity for digital >>> goods once the first copy is created, and the creating itself is a sunk >>> cost. > >> It's not a question of wanting scarcity: trust me, people who make content >> for sale would be delighted if everyone bought it. It's a question of >> wanting remuneration for their creation. > > The right time to arrange remuneration is before you do the work, not after.
You're seriously suggesting that movie companies sell futures in a movie they are thinking of making, and only make it when they've sold enough? Or what? > - DRM is not a selling point, it's a hassle Yes, for everyone; for the content owner, distributor, and honest user. I've said it before: no one *likes* DRM, they just dislike it less than all the alternatives they can find. > >> There *is* a business model that leverages easy copying. Create something, >> and then sell the first copy under terms that allow the recipient to sell >> on at any price they choose. So, the first sale tends to be expensive; >> you're going to be 'competing' with your first customer. The price drops, >> and continues to drop until it hits the point that people feel they are >> paying a price that's fair for their own enjoyment and they don't need to >> sell on. Pretty much around there the price hits zero -- someone buys a >> copy and gives it away. > > that's one business model that would work... > - crowdfunding a la kickstarter is a second > - distributed patronage by existing fans a third > - loss leading live performances/related merchandise with digital goods a > forth > - competing on accessibility, convenience and service a fifth (note: you're > directly competing with piracy in this model, DRM is not gonna improve your > chances) > - then there's the alternative provided by creative commons type free culture You really see these working for movies or TV shows? David Singer Multimedia and Software Standards, Apple Inc.
