(More reasons: it's very likely that you'll end up implementing a cursor with different motion and acceleration, a different "feel", than the real mouse cursor. It also breaks accessibility features, like mouse trails.)
On Mon, Feb 24, 2014 at 10:30 AM, Florian Bösch <pya...@gmail.com> wrote: > On Mon, Feb 24, 2014 at 5:18 PM, Glenn Maynard <gl...@zewt.org> wrote: >> >> It's not the application's job to keep the mouse cursor responsive, it's >> the system's. Hiding the system mouse cursor and drawing one manually is >> always a bad idea. >> > > That's a wonderful argument. And now we look at an FPS game, or an Oculus > Rift title, or something that requires something else than a picture cursor > like say, an on terrain selection, a bounding box selection, a 3D ray > picking selection/cursor, or anything like that. > > Always a bad idea, sure. How about you think about that again hm? > This doesn't seem to relate to the discussion, which is about mouse pointers. -- Glenn Maynard