What is the best way to have an external node script that encounters an error fail? What should it do? Should it return a non zero exit code to the OS? (of course, this doesn't seem to be documented anywhere). I just tested the situation where my exteral node script returned 1 to the OS and printed error on the screen, and when that node runs puppet, it seems to run just fine. Maybe it's caching something. However, it would be nice to have the client error out in such a way that I know there was a problem with the external node script loading it's info. Anyone?
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