I'm having trouble figuring out how to make a 4 channel 1D texture for
use with tex1D.

I can easily make a 2D 4 channel texture, from an MxNx4 numpy 3D
array, using make_multichannel_2d_array and bind_array_to_texref. The
third axis of the array has size 4 and becomes the 4 channels in a
float4 texture. Works fine with tex2D.

But I can't find a sequence of calls that takes an Nx4 numpy 2D array,
with size 4 in the second axis, and turns it into a 4 channel 1D
texture suitable for use with tex1D. I can't find something
corresponding to make_multichannel_1d_array.

So starting with an Nx4 2D numpy array, what sequence of calls do I
need to make to get 1D texture with float4 elements?
--
Dan

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