On Dienstag 12 Januar 2010, Dan Piponi wrote: > I'm having trouble figuring out how to make a 4 channel 1D texture for > use with tex1D. > > I can easily make a 2D 4 channel texture, from an MxNx4 numpy 3D > array, using make_multichannel_2d_array and bind_array_to_texref. The > third axis of the array has size 4 and becomes the 4 channels in a > float4 texture. Works fine with tex2D. > > But I can't find a sequence of calls that takes an Nx4 numpy 2D array, > with size 4 in the second axis, and turns it into a 4 channel 1D > texture suitable for use with tex1D. I can't find something > corresponding to make_multichannel_1d_array. > > So starting with an Nx4 2D numpy array, what sequence of calls do I > need to make to get 1D texture with float4 elements?
Do you really want tex1D and not tex1Dfetch? If the latter, http://is.gd/6kv0P Andreas
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