On Dienstag 12 Januar 2010, Dan Piponi wrote:
> I'm having trouble figuring out how to make a 4 channel 1D texture for
> use with tex1D.
> 
> I can easily make a 2D 4 channel texture, from an MxNx4 numpy 3D
> array, using make_multichannel_2d_array and bind_array_to_texref. The
> third axis of the array has size 4 and becomes the 4 channels in a
> float4 texture. Works fine with tex2D.
> 
> But I can't find a sequence of calls that takes an Nx4 numpy 2D array,
> with size 4 in the second axis, and turns it into a 4 channel 1D
> texture suitable for use with tex1D. I can't find something
> corresponding to make_multichannel_1d_array.
> 
> So starting with an Nx4 2D numpy array, what sequence of calls do I
> need to make to get 1D texture with float4 elements?

Do you really want tex1D and not tex1Dfetch?

If the latter, http://is.gd/6kv0P

Andreas

Attachment: signature.asc
Description: This is a digitally signed message part.

_______________________________________________
PyCUDA mailing list
[email protected]
http://tiker.net/mailman/listinfo/pycuda_tiker.net

Reply via email to