Nathaniel Virgo <nathanielvi...@gmail.com> writes: > $ python GlInterop.py > Hit ESC key to quit, 'a' to toggle animation, and 'e' to toggle cuda > Traceback (most recent call last): > File "GlInterop.py", line 136, in display > process_image() > File "GlInterop.py", line 188, in process_image > process(image_width, image_height) > File "GlInterop.py", line 154, in process > dest_mapping.device_ptr()) > File > "/opt/local/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pycuda-2013.1.1-py2.7-macosx-10.8-x86_64.egg/pycuda/driver.py", > line 429, in function_prepared_call > func.param_set_texref(texref) > ArgumentError: Python argument types in > Function.param_set_texref(Function, int) > did not match C++ signature: > param_set_texref(pycuda::function {lvalue}, pycuda::texture_reference)
The GlInterop example was broken. I've tried to fix this, but I don't have a GPU that's attached to a display, so I'm unable to test. It'd be great if you could re-download the example and check if what I've done fixes it for you. Thanks for the report, Andreas
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