Nathaniel Virgo <nathanielvi...@gmail.com> writes:
> $ python GlInterop.py
> Hit ESC key to quit, 'a' to toggle animation, and 'e' to toggle cuda
> Traceback (most recent call last):
>   File "GlInterop.py", line 136, in display
>     process_image()
>   File "GlInterop.py", line 188, in process_image
>     process(image_width, image_height)
>   File "GlInterop.py", line 154, in process
>     dest_mapping.device_ptr())
>   File
> "/opt/local/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pycuda-2013.1.1-py2.7-macosx-10.8-x86_64.egg/pycuda/driver.py",
> line 429, in function_prepared_call
>     func.param_set_texref(texref)
> ArgumentError: Python argument types in
>     Function.param_set_texref(Function, int)
> did not match C++ signature:
>     param_set_texref(pycuda::function {lvalue}, pycuda::texture_reference)

The GlInterop example was broken. I've tried to fix this, but I don't
have a GPU that's attached to a display, so I'm unable to test. It'd be
great if you could re-download the example and check if what I've done
fixes it for you.

Thanks for the report,
Andreas

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