Kamilche wrote:
Rene Dudfield wrote:
Try profiling your game to see where/if it can be sped up.
http://www.pygame.org/wiki/Profiling
Do you use dirty rects using sprite.RenderUpdates? Do you convert()
your images?
Yeah, you can't get away without doing optimizations, even in C. I know,
I wrote a C engine before I switched to Python!
I'm doing full screen, 32-bit color in a 1024x768 window with an alpha
channel on every graphic... and I'm sitting at about 14,000 fps. That
number is misleading because if the screen were fully loaded with
something moving every frame, it would drop to 400 fps or so... but the
trick is to not fully load it. You HAVE to put a throttle on your
graphics, to get any kind of speed out of it.
--Kamilche
mmm... really interesting thread....
It would be great if someone with experience could write a tutorial on
basic optimization techniques, I know there are many about optimising
python, but i am thinking more specifically on dealing with graphics and
games. Like for example I am not sure about how to use the profiler on a
complex program. I would like to be able to profile my whole game in one
go. but maybe this is crazy/stupid idea, i am not sure.
enrike