On 8/9/06, Kris Schnee <[EMAIL PROTECTED]> wrote:
I'm interested in trying OpenGL again with that sample code just posted, but isn't using PyOpenGL now a problem considering that it seems to require NumPy rather than Numeric, and that NumPy blatantly withholds its documentation?
Last time I checked... I was using Numeric for PyOpenGL arrays, and it worked. As for documentation, you can always use internal docstrings if you need to. I've personally only had to look up documentation for Numeric 3 times over the last 12 months. Everything else I get from docstrings, tutorials, the source and other people's code. Having said that, you will only need to use arrays in PyOpenGL when you are doing things like bulk sending of vertices, texture coords, normals and color data to the video card for use with glDrawArrays and other, similar functions. You can go a long way in OpenGL without needing to use any of these facilities. -Sw.