I do not plan to use pygame ctypes, and will continue C pygame. It will be as a fork since pygame ctypes is planned to become pygame 2.0.
On 8/20/06, Richard Jones <[EMAIL PROTECTED]> wrote:
Now that pygame-ctypes can run everything I, and several other people, have thrown at it, I guess it'd be a good time to think about what PyGame's future is. Here's my vision: * pygame-ctypes and possibly sdl-ctypes 1.0 are released in a month or so * pygame 1.8 is released in about the same timeframe * active feature development halts on the pygame(old) codebase, with bug fixes possibly causing a new release (1.8.1, etc) * pygame-ctypes is renamed "pygame 2.0" and is released when its performance matches or exceeds pygame 1.8 (using Pyrex/C extensions where needed, but always retaining pure-python codepaths for all operations) Thoughts for pygame 2.0: * hook into a separate mature drawing library using ctypes (possibly one with SVG support? Cairo? Amanith?) * include a network library? * update pygame docs to reference cool new features available due to direct sdl library access and other things (eg. numpy arrays as surfaces) * any other new features? Richard