On 9/13/06, Kris Schnee <[EMAIL PROTECTED]> wrote:
hopefully something to boost the framerate above 12!

As others have already mentioned, display lists are the key. For a
Disgaea type map, you could compile the entire landscape into a single
display list. This should speed up the rendering considerably. I.e.
something like:

listid = glGenLists(1)
glNewList(listid, GL_COMPILE)
<call the landscale rendering functions here>
glEndList()

Then on your main loop you just call:

glCallList(listid)

--
Sami Hangaslammi

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