On 9/13/06, Kris Schnee <[EMAIL PROTECTED]> wrote:
hopefully something to boost the framerate above 12!
As others have already mentioned, display lists are the key. For a Disgaea type map, you could compile the entire landscape into a single display list. This should speed up the rendering considerably. I.e. something like: listid = glGenLists(1) glNewList(listid, GL_COMPILE) <call the landscale rendering functions here> glEndList() Then on your main loop you just call: glCallList(listid) -- Sami Hangaslammi