Bob Ippolito wrote:
On 9/28/06, Jasper <[EMAIL PROTECTED]> wrote:
IMHO you're wrong that code needs to be "pathologically dynamic" to use
dynamic imports. I find it an entirely reasonable way to load dynamic
code and content. I don't make much use of it now, but plan to as an
easy means game modding.
... but those mods almost by definition probably aren't going to live
in-executable.
Perhaps you're right. I'm still considering how best to do this; my
first reaction was that the core set of things would be in the .exe, but
it'd probably be better if I just treated them all as any other data files.
-Jasper