My problem is that i'm trying to make a platformer where the terrain can have slopes, pygame rect collision won't work too well. I was thinking of using pyode and rotating a box so its sloped. The problem is that when I collide with anything it goes off in the Z axis some which is messing me up. I was wondering if anyone has an example of using it in a 2d game so I can figure out how to fix it.
- Re: [pygame] PyODE Ryan Charpentier
- Re: [pygame] PyODE Luke Paireepinart
- Re: [pygame] PyODE Patrick Mullen
- Re: [pygame] PyODE Ryan Charpentier
- Re: [pygame] PyODE Patrick Mullen
- Re: [pygame] PyODE Greg Ewing
- Re: [pygame] PyODE Ryan Charpentier
- Re: [pygame] PyODE Gabriel Hasbun
- Re: [pygame] PyODE Greg Ewing
- Re: [pygame] PyODE Ryan Charpentier
- Re: [pygame] PyODE Ryan Charpentier
