Ok well I've decided not to use ode at all and roll my own collision detection. Took me a while to work it out but I managed to make something that suits my needs. I attached a prototype in case anyones interested in seeing what I was trying to achieve. Just use the arrow keys to move.
- Re: [pygame] PyODE Ryan Charpentier
- Re: [pygame] PyODE Ryan Charpentier
- Re: [pygame] PyODE Richard Jones
- [pygame] PyODE Kris Schnee
- Re: [pygame] PyODE Ethan Glasser-Camp
- Re: [pygame] PyODE Greg Ewing
- Re: [pygame] PyODE Kris Schnee
- Re: [pygame] PyODE Greg Ewing
- Re: [pygame] PyODE Kris Schnee
- Re: [pygame] PyODE Ethan Glasser-Camp
- Re: [pygame] PyODE Patrick Mullen
