I agree with Bob. * Python is a very easy language to prototype in and is quite fast. Very fast sometimes. And it is perfectly suitable for building large programs in.
* Psyco (which I only discovered recently btw) can apparently give quite miraculous speedups in some cases. * When you have the system working reliably, look for the points of slowdown. The worst case is that you may have to write a C module to handle some specific hardware interactions - but with the way the OpenGL access from Python is going that's going to be a rare requirement. Jon Quoting Bob Ippolito <[EMAIL PROTECTED]>: > There's always ways to optimize things later. Write the code. If it's > not fast enough, *profile* the code to see what's not fast, and take > steps to optimize that part of the code. > > Sometimes using psyco is going to be enough, depending on which > platforms you care about. Otherwise you could change the rendering > strategy to use OpenGL (which is still the fastest way to do anything, > even in 2D), or writing some of the tight loops in C or C++ (possibly > via Pyrex). > > -bob > > > On 10/18/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote: > > I'm not into 3D yet either. But I really don't like slow rendering speeds > on > > 2D games. Blitz has an incredible fast 2D rendering speed but the language > > is basic and I don't like basic! > > > > > > On 10/18/06, Mark Mruss <[EMAIL PROTECTED]> wrote: > > > Yeah the performance of pyGame has always been a question for me, > > > especially since I'm thinking of writing the entire game in straight > > > python/pyGame. Not a 3d game of course but a simple 2d game, a side > > > scroller or puzzle game, and PyGame seems like a nice way to keep > > > things simple. > > > > > > So for me I'd love to hear about what kind of performance people have > > > been able to achieve using straight PyGame, and whether or not it > > > makes sense to try this... > > > > > > mark. > > > > > > > > > On 10/18/06, Marcelo de Moraes Serpa < [EMAIL PROTECTED]> wrote: > > > > >So except if you want to code the next Unreal, you should have > > > > >everything you need. > > > > > > > > Actually I want to code Quake 5 :D lol.. > > > > > > > > That was just for the sake of curiosity. Thanks for the the info, it > > helps > > > > knowing how python works. > > > > > > > > Marcelo. > > > > > > > > > > > > > > > > > > > > On 10/18/06, Lionel Barret de Nazaris < [EMAIL PROTECTED]> wrote: > > > > > Marcelo de Moraes Serpa wrote: > > > > > > Hello list! > > > > > > > > > > > > I used to use Blitz Basic to develop games some time ago. Now, I > > want > > > > > > to play with the wonderful world of game development again. I've > > found > > > > > > python to be a extremelly elegant, powerful and easy to use > > language, > > > > > > so, pygame seems to fit perfectly for what I'd like to do. > However, > > > > > > I've seen some games made with pygame and found that their overall > > > > > > rendering speed is quite slow if you compare to other languages > > (Blitz > > > > > > Basic is actually quite fast). Maybe it was an isolated issue but > > I'd > > > > > > really like to know from more experinced developers on the > > performance > > > > > > of python/pygame. > > > > > > > > > > > > Thanks in advance, > > > > > > > > > > > > Marcelo. > > > > > Mmm...i don't know much about blitz basic but AFAIK it is a static > > typed > > > > > / compiled language. > > > > > Python is interpreted which make it slower (it cannot guess the > > > > > execution path as almost anything can be changed at runtime). > > > > > For most app, the relative slowness in not important and largely > > > > > compensated by the productivity boost. > > > > > > > > > > Games are in the gray area. the many loops (rendering, collision, > etc) > > > > > imply many function calls which is slow in python. > > > > > Complex 3D (like seen in commercial AAA games) is quite out of the > > > > > question for now *but* simple games are very easy to do. With the > help > > > > > of openGL it quite easy to get over 100 fps. > > > > > > > > > > So except if you want to code the next Unreal, you should have > > > > > everything you need. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -------------------------------------------------------------------- Come and visit Web Prophets Website at http://www.webprophets.net.au
