You can check what the player is colliding with without bouncing them away
with it, which would suit the ladder information, and you can shoot a ray
down to determine the distance to the floor.  In my mmorpg I use ode and
only detect the floor through rays to determine where you can walk.  (Real
physics are a lot harder to network).

I use the distance of the collision at the next point the player is walking
to see if the height difference is too great, and if not I set the player to
be at that height.

Reply via email to